Halo 2

I feel it almost a moot point, an effort in vain, to write a review
for Halo 2. It’s not that I feel there are too many articles on the
subject or that it comes just over a week after it’s November 9th
release. It’s just that anyone with any interest in the game likely
already has it or has at least heard that it is the biggest grossing
video game of all time, breaching $125 million on it’s first day when
coupled with pre-orders and midnight marauders, clammoring for their
copy at retailers brave enough to make an attempt at crowd control.
(breath). Even so, I tend to like to spew my opinion whether its
warranted or not.

For those living in the dark, still playing
Outlaw or Combat on their Atari 2600’s, let me bring you up to speed.
First person shooters reached a peak with a little game called Halo, a
joint project between Microsoft and Bungie that opened gamers’ eyes to
a new console and a new way to play. Halo’s single player storyline was
familiar, though epic, regailing the tale of special operative space
marine Spartan 117. Master Chief’s mission is to protect the human race
from destruction by a group of alien species who believe the
destruction of the humans is by order from their gods. The Covenant
forces continually plague outerlying human colonies, one by one, but
when a mysterious giant ring appears near a colonized planet, the
aliens recognize it as a massive weapon foretold by their ancestors and
intend to use it against the humans. It’s up to Master Chief to prevent
the weapon from being activated and, unbeknownst to the aliens, destroy
everything in a very large radius without bias. Beyond the enguaging,
and challenging single player, was the vast multiplayer options. Halo
remained the number one Xbox game, and continued to receive awards for
over 3 years.

High anticipation and even higher expectations
from gamers worldwide precede it’s successor and for once, this sequel
isn’t a complete downer. In fact it’s downright fantastic. It’s clear
that Bungie and Microsoft went back to the drawing board to recreate
the textures, models, sounds and story that made the first so addicting
in the first place. The story picks up after Master Chief’s succesful
campaign destroying the weapon and returning to Earth. Unfortunately,
the Covenant is pissed and headed to Earth to eliminate the filth that
destroyed their religious icon. The story that unfolds reveals a new
side of the tracks, placing players not only in the shoes of Master
Chief, but in the hooves of the Covenant Elite warrior originally
tasked with defeating Master Chief and now blamed for Halo’s
destruction.

I’ll avoid spoilers, but say that although the
single player story line is good, it’s ending is a disappointment. Even
so, the action compliments the story nicely and the dialogue, cut
scenes and general path will keep you moving and involved. Marines will
interact with you, the environment and the enemies better than the
first game. Some of the dialogue is especially funny, like the banter
by the lesser alien grunts. Then there’s Boarding (car-jacking) and
Dual Wielding (weapon double fisting fun). Players can now, with a
timely jump and press of the X button, kick an opponent out of their
ride and use it to their own means. It’s easily the most satisfying
move in the game, because it does come down to timing and skill. For
larger vehicles, like the Scorpion Tank, a pedestrian player can hop up
to the cockpit and punch his way to the driver. To add insult to
injury, you can drop a grenade in driver’s lap to coax him out (use a
sticky grenade, that way theres no escape). Dual wielding lets Master
Chief take matters into both hands, combining the stopping power of two
seperate weapons. Experimenting with different combinations will be key
to the enemy you are fighting. Don’t expect to lug around two rocket
launchers on your shoulders though, only smaller weapons can be doubled
up. There really is nothing about the single player to completely turn
you off from playing, even if you’re a multiplayer juggernaut.

Which
segues nicely to where Halo 2 really shines. Bungie and Microsoft added
the one thing gamers felt Halo truly lacke: online multiplayer. There
had already been several Xbox Live games at launch, and for whatever
reason, the code had not been built with online play in mind. Fans had
to resort to lugging the behemoth systems around and connecting locally
to get in on good multiplayer action. Some coders went to the next
level and created tunneling software that allowed you to play on the
net, provided you had a PC and a decent connection. Otherwise, players
had to go back to playing with themselves. Not anymore though! Halo 2
is Live and nothing could be better.

All the modes are back:
Capture the Flag, King of the Hill, Juggernaut, Slayer, and Oddball. A
few have been added like Assault (grab a bomb and plant it in the
opposite team’s base) and Territories (zone control, similar to
Battlefield 1942). Each mode is augmented by voice communication via
Xbox Live headsets. During LAN parties, screaming from room to room has
been all but eliminated, not to mention the immense improvement of
online play via the Xbox Live! service. It would be impossible to
properly review the game without involving the upgrades and
enhancements the Xbox Live! service has gone through to accomodate for
Halo 2 and it’s rabid players.

Players compete online as either
single, lone wolf types, or as a team. Join into or create a party in
order to participate in the larger battles. Regular run and gun
deathmatch, Slayer in Halo 2, takes place in The Rumble Pit, a series
of matchmade games whose rules are randomly chosen by Microsoft
servers. Players’ skills are tracked using a fairly simple formula of
kill ratio weighed against the skill of the opponent. Matches are made
based on skill level, so in general level 4 players aren’t gonna get
plastered by level 12 players.

Team play is weighted similarly,
but easily more fun and competitive is the ability to form organized
clans. One overlord acts as team leader to pull and manage members,
then lead his army to the clan battlegrounds to compete against others
for dominance. All of this is tracked online at Bungie.net in a very
impressive statistics system that allows, at least for now, gamers too
see a visual representation of the games they’ve played and the blow by
blow of who killed whom with what and how many times. To top THAT,
medals are handed out after each match to players completing certain
achievments, like double and triple kills, sniping or turning opponents
into roadkill.

The game is certainly excellent, but there are a
few duds in the chamber. Many people felt that the pistol was
unbalanced in the first game and it appears that Bungie has reversed
it’s effectiveness, essentially killing it’s lethalness UNLESS you are
dual wielding it and a sub-machine gun. It’s scope has also been
removed, but once you’ve played, you won’t miss it. Out of the box, the
game has problems displaying on certain HDTVs. Although Bungie and
Microsoft have implemented a fix for the issue, only Xbox Live!
subscribers have the ability to download it. Initially matchamking
during online play was incredibly slow, taking 10-15 minutes at times
to find equal players, but this has also been resolved. Co-op gameplay
is available, but only on the same machine, alienating online and LAN
players. We assume this is due to bandwidth concerns, though the levels
in single player / co-op seem shorter and more confined than it’s
predecessor. The single most popular team map, Blood Gulch has been
recreated as Coagulation, but the single most popular Slayer map, Hang
Em High, has not. It’s suspected that the map will be available in one
form or another via content download, but we also speculate that it
will be something you must purchase seperate from the game and your
Xbox Live! subscription. Grenades can no longer be infinitely equipped
for custom games, which will be missed and some of the online
matchmaking lacks variety unless you play private, untracked games.

In
the end though, its cons are nit-picky and the game’s addictiveness
overshadows its little speed bumps. New weapons, new vehicles, new
abilities and a giant community with which to play against make Halo 2
a must have, as was it’s older brother, for any Xbox owner.

Christopher Kirkman

Christopher is an old school nerd: designer, animator, code monkey, writer, gamer and Star Wars geek. As owner and Editor-In-Chief of Media Geeks, he takes playing games and watching movies very seriously. You know, in between naps.

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *

*

This site uses Akismet to reduce spam. Learn how your comment data is processed.