Pac-Man 'Draws' Attention on the DS

Back in May of 2004, Nintendo offered E3 attendees several demo
applications on the units they brought with them, including an odd
little game in which players used the included stylus to draw a Pac-Man
shape on the screen in order to eat the objects in its path. The
software at the time was simplistic but demonstrated one of the most
unique interactive experiences for the new portable.

Come
April, 2005, Pac-Pix becomes a consumer reality, and we’ve got the
screenshots! The story finds Pac-Man up against his perpetual enemies,
the ghosts, and an evil wizard who with the help of a magic pen, can
draw ghosts out of thin air using magic ink. In his attempt to rid the
world of the ghosts, the big yellow dude gets caught up as ink himself
and he needs the players help to beat the ghosts and become
3-Dimensional again.

By drawing multiple Pac-Man shapes of all
sizes and walls with which to direct him, players can advance to new
levels with harders puzzles. Along the way you can unlock arrows and
bombs (all drawn by the player) whose effect depend on the player in
how quickly it’s drawn and how big.

Pac-Pix is the third DS game announced from Namco, makers of the Soul Calibur and Tekken series.

Christopher Kirkman

Christopher is an old school nerd: designer, animator, code monkey, writer, gamer and Star Wars geek. As owner and Editor-In-Chief of Media Geeks, he takes playing games and watching movies very seriously. You know, in between naps.

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