Splinter Cell : Chaos Theory

Unless you’ve been in a hole for the past few years,
everyone’s favorite covert agent is back. With the success of the past
2 Splinter Cell stealth shooter, it wasn’t a surprise that Ubisoft
would bring us another great game built on a story line from the
successful writer Tom Clancy.

When it comes to stealth shooters, the gameplay has
to be good and innovative. If not, it’s just sneaking around &
shooting people. Ubisoft has yet to fail with innovation in the SC
series. In this new installment, many new additions and improvements to
the gameplay have be incorporated. As one would expect, the AI of your
enemies has been improved. In addition to that, more moves &
animations have been added. In certain situations, you can use your
knife to cut the material of a tent or a oriental paper wall. Another
new gadget your giving is a EM jammer on your pistol, giving you the
ability to temporarily disable cameras or lasers. My favorite
improvement was the inclusion of a physics engine. Now when you put
down a body to hide, the environment will effect the body. For example,
if there is a hole or cliff where you place the body, if the body is
maybe only halfway hanging over, most likely it will slide & fall.
If you put down a body while on stairs, the body will roll down a few
stairs. Keep in mind, if your not supposed to kill that person,
knocking them out & tossing them down a hole will most likely kill
them. Overall, the gameplay has sufficiently advanced, although I did
notice a few moves that I wasn’t able to do.

One of the main selling points of a Splinter Cell
games is the graphics. Since hiding in the shadows is key, the shading
& lighting in the game is key. New in SC:CT is the interaction of
Sam Fisher (your character) and the environment. As you’ll notice in
the first of 10 levels, when you walk into a wet environment (i.e. rain
or splashed water), you’ll see a shiny coat on his clothes. Cut scenes
were also beautifully rendered with a bit more character this time
around.

In a stealth game, hearing whats going on around is
just as important as seeing whats going on around you. Although I
wasn’t using the offer Dobly Digital 5.1 sound option of the game, the
Dobly Surround was still done well enough to envelope the player in to
the world of Sam Fisher. Many times I had to mute the game to make sure
the sounds weren’t coming from outside. Not only that, whether your
using Dobly Digital or not, if you have a subwoofer, be aware you may
wake the neighbors on some levels. Again, overall sound was superbly
done.

When it comes to whether the game is worth the
money, I’d have to say yes. Aside from the great gameplay, fabulous
graphics & dynamic sound, theres a lot more to get out of the game.
In SC:CT, StarWars Geek & I were able to play a series co-op
missions thats tied into the main storyline of the single player game.
Many times we had to work together for both of us to get past various
obstacles. Also, just like in SC:Pandora Tomorrow, an online
multi-player game is included. For those who didn’t play SC:PT, online
play consists of two teams. Covert agents on a mission to infiltrate
& security agents to stop them. Being that they are covert agents,
they aren’t given as many weapons as the security agents are. A feature
many players liked was the ability to for covert agents to say
something to their victim before they snapped their neck (providing
your able to sneak up on a security agent). The ability downloadable
maps from Xbox Live is built-in, however, as of this review, no
downloadable missions were available. Lastly in addition to the 20-30
hours I playing the single player game to it’s finish, 2 other
difficulty levels are available, adding even more ways to get bang
outta your buck.

In conclusion, I completely recommend this game. As
much as I like playin’ my other games that tend to have a faster pace,
sometimes I like to sit down & play a game that’s not about dual
guns blazin’ or defeating my opponent with a cool stylish smackdown.
Splinter Cell : Chaos Theory has a good story, dynamic & innovative
gameplay, fun to play & most of all entertaining. One helpful hint:
Rocks, soda cans & bars of soap can be your best friend, don’t
overlook or under use them.

Todd Lipska

Todd's geekiness started off early with his family's first computer: a TRS-80. As a contributing writer, head photographer, lead programmer and one of the founders of Media Geeks, well, suffice it to say, he's a busy guy.

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